Dexterity
(Alteration)

Range:  0
Components:  V, S, M
Duration:  1 hour per level
Casting Time:  1 turn
Area of Effect:  Person touched
Saving Throw:  None

Application of this spell increases the Dexterity of the character by a number of points. Benefits of dexterity last for the duration of the magic. The amount of added Dexterity depends upon the spell recipient's group and is subject to all restrictions on Dexterity due to race and class. Multi-class characters use the best die.

	Class	Dexterity Gain
	Priest	1d4 points
	Rogue	1d8 points
	Warrior	1d6 points
	Wizard	1d6 points

The spell cannot confer a Dexterity of 19 or more, nor is it cumulative with other magic that adds to Dexterity. Beings without Dexterity scores receive a +1 bonus to Armour Class and to missile attack rolls.
The material of this spell is a few hairs, or a pinch of dung from a particularly agile or quick animal.

